Solving **puzzles** is an important means to practice the game of Toguz Kumalak and to improve your skills.

## Toguz Kumalak Problems for Beginners[]

These easy problems are meant for those who have just learnt the rules.

### Problem 1[]

*White to move and win!* (solution)

### Problem 2[]

*Which is the best move White can make?* (solution)

### Problem 3[]

*White to create a Tusdik!* (solution)

### Problem 4[]

*Wnat's wrong?* (solution)

### Problem 5[]

*Find the mistake!* (solution)

### Problem 6[]

*There are two mistakes!* (solution)

### Problem 7[]

*White empties hole 3. Where does his move end?* (solution)

### Problem 8[]

*What is the best move White can play?* (solution)

### Problem 9[]

*White to make a tusdik!* (solution)

## Toguz Kumalak Problems for Advanced Beginners[]

### Problem 1[]

*White to play and win the game in two moves!* (solution)

### Problem 2[]

*White to make a tusdik in two moves!* (solution)

## Toguz Kumalak Endgame Problems[]

### 2 Kumalak to be captured[]

#### Problem 1[]

*White achieves a draw!* (solution)

#### Problem 2[]

*White wins* (solution)

#### Problem 3[]

*White wins!* (solution)

#### Problem 4[]

*White still needs two kumalak to win.* (solution)

#### Problem 5[]

*Just a little bit different. White also wins!* (solution)

#### Problem 6[]

*White wins!* (solution)

#### Problem 7[]

*White wins!* (solution)

#### Problem 8[]

*White wins!* (solution)

#### Problem 9[]

*The solution requires great exactness. White wins!* (solution)

#### Problem 10[]

*White wins!* (solution)

#### Problem 11[]

*White wins!* (solution)

#### Problem 12[]

*White wins!* (solution)

#### Problem 13[]

*White wins!* (solution)

#### Problem 14[]

*White wins!* (solution)

### 3 Kumalak to be captured[]

#### Problem 1[]

*White to move and win!* (solution)

#### Problem 2[]

*White to draw!* (solution)

#### Problem 3[]

*White to draw!* (solution)

#### Problem 4[]

*White to win!* (solution)

#### Problem 5[]

*White to draw!* (solution)

#### Problem 6[]

*White to draw!* (solution)

#### Problem 7[]

*White to draw!* (solution)

#### Problem 8[]

*White to draw!* (solution)

### 4 Kumalak to be captured[]

#### Problem 1[]

*White leads by seven points, but must still win the game. White to play!* (solution)

#### Problem 2[]

*White to move and win!* (solution)

### 5 Kumalak to be captured[]

### 6 Kumalak to be captured[]

#### Problem 1[]

*White to move and win!* (solution)

### About Tempi[]

#### Problem 1[]

*White to move wins, although Black leads by 8 points.* (solution)

#### Problem 2[]

*Supposed Black cannot interfere, how many tempi has White?* (solution)

#### Problem 3[]

*If Black cannot interfere, how many tempi will White have?* (solution)

#### Problem 4[]

*The opponent's hole 1 is a tusdik. How many tempi has White? Note: Black cannot interfere.* (solution)

## More Puzzles of Other Mancala Games[]

A list of mancala games other than Toguz Kumalak, of which puzzles have been published on Mancala World.

### One-row Games[]

- 55Stones (1)

### Two-row Games[]

- Afrika (2)
- Alemungula (1)
- Banan-Cala (1)
- Bohnenspiel (2)
- Cenne (1)
- En Gehé (1)
- Layli Goobalay (1)
- Ô ăn quan (1)
- Ot-tjin (1)
- Oware (3)
- Pas de Deux (1)
- Sadeqa (1)
- Songo (1)
- Vai Lung Thlan (1)
- Waurie (1)

### Three-row Games[]

- Selus (1)
- Sulus Nishtaw (1)

### Four-row Games[]

- Tchouba (2)

## References[]

- Shotayev, M.
*Togyzkumalak's Compositions*. Astana (Kazakhstan) 2015.

## Copyright[]

*© Ralf Gering*
Under the CC by-sa 2.5 license.